AI Insights · Timothy · January 2023
Top 5 Basketball Games on Android in Colombia: Q4 2022 Performance
Explore the performance metrics of the top 5 basketball games on the Android platform in Colombia during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top basketball games on the Android platform in Colombia showed varying performance metrics. Here is a detailed look at the weekly downloads, revenue, and active user trends for each of the top 5 apps, sourced from Sensor Tower.
Basket Battle experienced consistent weekly downloads, peaking at around 10.5K in the last week of October. The app saw a decline in downloads later in the quarter, dropping to 2.9K in mid-December before rising slightly to 4.4K by the end of the year. Weekly active users fluctuated between approximately 46.8K and 55.8K, with a noticeable dip to around 41.6K in early December. Revenue for this period was minimal, with only a couple of weeks showing any earnings.
Basketball Stars: Multiplayer maintained a stable download rate, hovering around 5K to 6.4K downloads per week. Active users increased steadily from around 19K in late September to approximately 23.2K in early December, before a slight drop to 20.7K by the end of the quarter. Weekly revenue varied, peaking at $105 in late October and ending the year at around $41.
NBA LIVE Mobile Basketball saw weekly downloads ranging from 3.6K to 6.6K. Active users showed a downward trend, starting at around 38.7K and dropping to approximately 31.9K by mid-December, before a slight increase to 33.1K at the end of the quarter. Revenue reached a peak of $76 in the last week of December, with other weeks fluctuating between $0 and $43.
Mini Basketball had relatively steady download numbers, peaking at around 5.9K in early October and declining to 1.7K by mid-December, before a slight rise to 3K in the last week of the year. Active users varied, peaking at around 9.7K in early October and dropping to approximately 4.3K by mid-December, with a slight recovery to 5.6K by the end of December. Revenue showed fluctuations, with a high of $147 in early November and ending the year at $61.
Finally, Basketball Battle displayed a consistent download rate, ranging from approximately 1.5K to 4.8K. Active users ranged from around 14.8K to 26.6K, with a peak in late October and a low in late November. The app did not generate any notable revenue during this period.
For more detailed insights and data, visit Sensor Tower.